INTRO STORY ART CHARACTERS TRICKS
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ART

Art development is where the look and feel of the film is determined.

I have divided the film up into what I call "stages" (as in the theater) where each location has an emotional connotation. Her bedroom is where Emelia goes to escape but also reveals her own conflicted emotional state, the playground reveals how she feels about the other children, and so on. Altogether there are 4 major emotional stages in the film. The challenge is to have each reflect a unique and complex psychological "place" for Emelia and at the same time maintain continuity throughout the film.

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MUSIC
Groove to the sounds of music from Emelia with insights into the compostion and sample tracks.
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SONGS
WILD_WORLD
Take a trip into Emelia's head and into the world of psychorealism filled with corduroy pants hills and broccoli trees
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WILD_WORLD
FAMILY_ROOM The presence of a TV transforms any family room into a horrific place. Enter at your own risk.
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FAMILY ROOM
SCHOOLBUS Learn how I developed the lighting to create the dreaded "back of the bus darkness"
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BUS
BREAKFAST the place where family comes together for a shared meal ...unless you're Emelia's family!
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KITCHEN
PLAYGROUND The playground is also about conflict. Emelia is simultaneously drawn to it and threatened by it...
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PLAYGROUND
BEDROOM Emelia's bedroom is where she feels the most at home. But it also reveals her own conflictedness...
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BEDROOM

(Click on one of the images above to go to that section with lots of bright colored pictures.)





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